Metaverse

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Stay tuned for the BlahFace Metaverse World... 3D render of virtual man holding virtual reality glasses surrounded by virtual data with neon ultraviolet lines. Player begins the VR game. VR experience.

What is Metaverse?

The metaverse will be the Internet’s “next frontier” and BlahFace is strongly gearing to be a large part of it.

#Metaverse is the new #Megatrend.

The connection between the real world and the virtual world with innovation and advanced technology.  In essence, virtual reality in a shared space.  Many have said it’s a “hypothetical” virtual universe, while many will state it’s not hypothetical at all.

Recently, Facebook described #Metaverse this way:

“The “metaverse” is a set of virtual spaces where you can create and explore with other people who aren’t in the same physical space as you. You’ll be able to hang out with friends, work, play, learn, shop, create and more. It’s not necessarily about spending more time online — it’s about making the time you do spend online more meaningful.”

Topic for discussion at the Metaverse forum — Will augmented reality glasses eventually be as widespread as smartphones?

Stay tuned for the BlahFace Metaverse World... 3D render, visualization of a man wearing virtual reality glasses, electronic head device, avatar, virtual data, ultraviolet grid, neon light. User interface. Player one ready for the game.

AR v. VR: Difference Between Augmented Reality, Virtual Reality

Article credit, please visit to read full article by its author – Guru99.com

Augmented Reality (AR) (#augmentereality #ar) is a perfect blend of the digital world and the physical elements to create an artificial environment. Apps which are developed using AR technology for mobile or desktop to blend digital components into the real world. The full form of AR is Augment Reality.

Virtual Reality (VR) (#virtualreality #vr) is a computer-generated simulation of an alternate world or reality. It is used in 3D movies and video games. It helps to create simulations similar to the real world and “immerse” the viewer using computers and sensory devices like headsets and gloves.  Apart from games and entertainment, virtual reality is also used for training, education, and science. The full form of VR is Virtual reality.

The metaverse hype-men would have you believe that the ultimate purpose of this technology is a fancy ‘second life’ where consumers put on a clunky headset, create a digital twin of themselves, and buy that twin some virtual Nike shoes and artificial real estate. It’s all sneakers and NFTs; shopping, sports and concerts. It’s all consumerism and little impact. At best, this is an ill-informed vision of where this technology (that the video game industry built and developed over decades) can take us. At worst, it distracts from the actual value.  The promise of the metaverse is real and, even better, the underlying technology is quietly delivering on that promise in the industry you’d least expect: healthcare. (read full article here)